Updates

A dated record of what we have built, newest first. Internal tools are described at a high level.

  1. Games

    Roller Coaster Maker web build updated: finishing a coaster now builds real track home to the station, carts and scenery unlock as you play, and a shared coaster's link opens it right on this page.

  2. Games

    Roller Coaster Maker's experimental web build is playable on this site.

  3. AI tools

    EpicForge's first real-use project: it built out 8 work items across 3 modules of one of our internal automation tools in under 4 hours, and passed all 18 acceptance checks, including tests the agents never saw.

  4. AI tools

    EpicForge met its "ready to use" bar. It finished a multi-task backend service project end to end twice, and then ran three queued projects unattended in one overnight window with no human input.

  5. AI tools

    EpicForge capacity test: running more coding agents at once on one GPU system raised load but not finished work, so six agents per system stays the default.

  6. Games

    Roller Coaster Maker: optional mini-games you can play while riding, designed so everyone on a train can join in.

  7. Research

    Spider: our analysis tool started every service of an open-source .NET microservices sample offline and read its real endpoints and service-to-service calls.

  8. Games

    Hand Dancer: first signed Android release build, with online play served from our own hardware.

  9. AI tools

    VETT: shared GPU capacity scheduling, so several tools can use the same local model server without overloading it.

  10. AI tools

    VETT: a multi-day evaluation sweep across several kinds of coding task found and fixed three bugs in the agent loop.

  11. AI tools

    VETT: first benchmark run across both DGX Spark systems at once, roughly halving the time for the same set of tasks.

  12. Games

    First two game releases chosen: Roller Coaster Maker and Space Miner.

  13. AI tools

    TicketForge, our first coding platform, handled simple plain-language requests end to end.

  14. Company

    Games business model set: free to play, with one purchase unlocking full features in every DickinsonBros game.